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Sunday, May 17, 2020 | History

3 edition of Halos and Avatars found in the catalog.

Halos and Avatars

Halos and Avatars

playing video games with God

  • 120 Want to read
  • 35 Currently reading

Published by Westminster John Knox Press in Louisville, Ky .
Written in

    Subjects:
  • Video games -- Religious aspects -- Christianity

  • Edition Notes

    Includes index.

    Statementedited by Craig Detweiler.
    ContributionsDetweiler, Craig, 1964-
    Classifications
    LC ClassificationsGV1469.3 .H35 2010
    The Physical Object
    Paginationp. cm.
    ID Numbers
    Open LibraryOL23677668M
    ISBN 109780664232771
    LC Control Number2009033750
    OCLC/WorldCa430056868

      Halo is a truly epic tale. Set in a dystopian world which has been ravaged by war, it follows two people: Bethany, an angel sent to riot-torn Los Angeles to save as many of the remaining citizens as she can and Xavier, a damaged boy she struggles to befriend and heal of his emotional wounds/5(K). In his latest book, Halos and Avatars: Playing Video Games With God, Craig Detweiler has compiled a collection of essays that make it impossible to look at video games the same way again.

    Halos and Avatars: Playing Video Games with God. Sitewide Banner Message is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtually anyone who has dared to consider the ramifications of modern society's obsession with video games and online media. Together, these essays take on an exploding.   The coolest part of my job is acquiring interesting new books about cutting-edge developments in religion. So I was especially excited when theologian/filmmaker/author Craig Detweiler approached me a little over a year ago with an idea for Halos and Avatars, a book about religion and video games--possibly the world's first-ever book-length exploration of the theological implications of .

    Fishpond Australia, Halos and Avatars: Playing Video Games with God by Craig Detweiler Craig Detweiler (Edited)Buy. Books online: Halos and Avatars: Playing Video Games with God, , 5/5(1). Islamic Fun (also known as Islamic Fun!) is a religious and educational video game, consisting of six minigames targeted at children of Muslim parents. The game was developed by the United Kingdom-based firm Innovative Minds. The game is notable for the controversy generated by "The Resistance" minigame, which allowed players to throw rocks at Israeli tanks upon correctly answering rm(s): Microsoft Windows.


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Halos and Avatars Download PDF EPUB FB2

Craig Detweiler's collection of up-to-the-minute essays on video games' theological themes (and yes, they do exist!) is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtually anyone who has dared to consider the ramifications of modern society's obsession with video games and online media.5/5(2).

Title: Halos and Avatars: Playing Video Games with God By: Craig Detweiler(Ed.) Format: Paperback Number of Pages: Vendor: Westminster John Knox Press Publication Date: Dimensions: X (inches) Weight: 14 ounces ISBN: ISBN Stock No: WWBrand: Westminster John Knox Press.

Halos and Avatars: Playing Video Games with God. Craig Detweiler. Westminster John Knox Press, - Religion - pages. 2 Reviews. Craig Detweiler's collection of up-to-the-minute essays on video games' theological themes (and yes, they do exist!) is an engaging and provocative book for gamers, parents, pastors, media scholars, and 5/5(2).

Faith and Video Games: A Brief Survey and Response. Summary. Halos and Avatars: Playing Video Games with God edited by Craig Detweiler [1] – This volume, written inis a compilation of standalone essays that seeks to introduce theology as a methodology by which video games might be assessed.

[2] The first of three parts offers different approaches to studying video. Introduction: Halos and Avatars Craig Detweiler 1. Section 1 Playing Games with God. 1 From Tekken to Kill Bill: The Future of Narrative Storytelling. Chris Hansen 2 Ultima IV: Simulating the Religious Quest Mark Hayse 3 The Play Is the Thing: Interactivity from Bible Fights to Passions of the Christ Rachel Wagner 47Author: Craig Detweiler.

Halos and Avatars: Playing Video Games with God. Craig Detweiler. Westminster John Knox Press, - Games & Activities - pages.

0 Reviews. Craig Detweiler's collection of up-to-the-minute essays on video games' theological themes (and yes, they Halos and Avatars book exist!) is an engaging and provocative book for gamers, parents, pastors, media scholars.

The book concludes with reflections on the future of religious experience in light of a video game culture as well as an appendix with helpful thoughts on structuring fruitful conversations about video games between parents and their children.

This is a must read for anyone interested in video games, specifically, and religion and popular 5/5(2). Download halos and avatars ebook free in PDF and EPUB Format. halos and avatars also available in docx and mobi.

Read halos and avatars online, read in mobile or Kindle. of up-to-the-minute essays on video games' theological themes (and yes, they do exist!) is an engaging and provocative book for gamers, parents, pastors, media scholars.

Download PDF Halos And Avatars book full free. Halos And Avatars available for download and read online in other formats. Halos and Avatars: Playing Video Games with God - eBook () by Craig Detweiler(Ed.) Hear about sales, receive special offers & more. You can unsubscribe at any time.

they do exist!) is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtually anyone who has dared to consider the Format: Ebook.

Get this from a library. Halos and avatars: playing video games with God. [Craig Detweiler;] -- A collection of essays that explore the theological themes found in video games and the religious implications of modern society's obsession with online media and video games.

By Craig Detweiler, ed. | WJK Books | softcover | pages | $Craig Detweiler taps game designers, reviewers and players for a Christian interpretation on video games in Halos & Avatars. Craig Detweiler's collection of up-to-the-minute essays on video games' theological themes (and yes, they do exist!) is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtually anyone who has dared to consider the ramifications of modern society's obsession with video games and online media.

viii, pages ; 23 cm. Access-restricted-item true Addeddate Bookplateleaf Pages: Halos and Avatars: Playing Video Games with God Craig Detweiler, Editor. Westminster John Knox $ (p) ISBN Buy this book Rather than write off as childish one of. He has also edited two collections of essays, Halos and Avatars: Playing Video Games with God and Don't Stop Believin': Pop Culture and Religion from Ben-Hur to Zombies.

Films. InDetweiler produced and directed a documentary, Purple State of Mind which explores the blue state/red state tension in the United States. Halos and Avatars: Playing Video Games with God Includes Behind-the-Scenes Interviews about Myst, Riven, and Halo Craig Detweiler, editor Craig Detweiler’s collection of up-to-the-minute essays on video games’ theological themes (and yes, they do exist) is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians—virtually anyone who has dared to.

Craig Detweiler's collection of up-to-the-minute essays on video games' theological themes (and yes, they do exist!) is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtually anyone who has dared to consider the ramifications of modern society's obsession with video games and online media.

Together, these essays take on an exploding genre in. Halos and Avatars: Playing Video Games with God By Craig Detweiler (Westminster John Knox, ) “Instead of convincing kids to start their day with a devotion, perhaps we have to shift the emphasis to the end of the day—looking back.

Halos and Avatars Paper - Craig Detweiler: Westminster John Knox Press Craig Detweiler's collection of up-to-the-minute essays on video games' theological themes (and yes, they do exist!) is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtu.

The coolest part of my job is acquiring interesting new books about cutting-edge developments in religion. So I was especially excited when theologian/filmmaker/author Craig Detweiler approached me a little over a year ago with an idea for Halos and Avatars, a book about religion and video games--possibly the world's first-ever book-length exploration of the theological implications of gaming.Craig Detweiler's collection of up-to-the-minute essays on video games' theological themes (and yes, they do exist!) is an engaging and provocative book for.

Halos and avatars () Craig Detweiler's collection of up-to-the-minute essays on video games' theological themes (and yes, they do exist!) is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtually anyone who has dared to consider the ramifications of modern society's obsession with video games and online media.